Basically, there is a set of eight filter banks, one for each row of monome keys. If you don’t touch anything, the sound just plays through without much modification. If you do hit some keys, however, the live sound will be turned off and instead, slices of delayed sound will be played through that filter bank. You can also add in random grains, too.
The cool thing about it (I think) is that it’s a modeless interaction — that means a button press will always do the same thing. I wanted to make a monome app that was simple and intuitive, and didn’t have a row of mode-changing keys taking up an eighth of the surface. Obviously, you give up a lot of flexibility in favor of simplicity by doing this, but I’m pleased with the results.
The captions are really fast in the video, though, so feel free to pause. Also, there is a nasty clicking problem which I’m going to work on in the next version.
Here is a link to the latest version.